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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Tue Aug 19, 2008 12:47 pm |
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Terrain Skills 6/10 (Haven't tried importing them, but I could make them representable at the very least)
(GUI) Triggering Skills 6.5/10 (I can understand just about all GUI triggering except when mathematicians starts using arithmetics... I have "Trial & error"-ed most features in WE but sometimes I still don't know why things work or don't work. )
(JASS) Triggering Skills 0/10 (I've got all the materials to learn it, but I just to need kick-start)
(MUI) Triggering Skills 0/10 (I don't even know what this is)
Modelling Skills 0/10 (Again, got all the recommended programs from hiveworkshop... Just need to start learning it.)
Object Editor 9/10 (I can just about play with it inside out along with the negative values/custom constants; most of the time it works out fine...)
AI Editor/Scripts 0/10 (Never tried it)
Organization ?/10 (What does this mean...?)
Ideas 10/10 (I've got heaps but... they never really come near reality)
Speed 6/10 (Normally nothing much happens... But I don't doodle when the urge/motivation comes and so I want to get things done. It's all good once I get started on the task.) |
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TheOverWhelming
Site Admin

Joined: 07 Nov 2007
Posts: 130
Location: That creepy guy down the street . .
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Posted:
Tue Aug 19, 2008 10:52 pm |
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Organization meaning, do you appropriately name your regions?
Are your regions called "Region 001" or "Red Region" when it could be called Team 1 Region, are your regions colored? Do you appropriately categorize your triggers and/or call them the right thing? |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Wed Aug 20, 2008 6:39 am |
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In that sense then probably 8 or 9/10. I do believe anyone with minimal WE knowledge looking at my layout should be able to understand what I am doing.
But ultimately, a map is owned by the creator. So as long as he/she know what what's going on then I believe that good enough since it should be that person should be editing/fixing the map. If anyone wants to learn from a specific map (assuming with consent), then they should put themselves in the creator's mindset in order to understand why certain things (triggers/terrain/units etc...) were made that way even though it may not be the best way to do it - which is when discussions comes into play. |
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TheOverWhelming
Site Admin

Joined: 07 Nov 2007
Posts: 130
Location: That creepy guy down the street . .
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Posted:
Wed Aug 20, 2008 10:50 pm |
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Personally, I think that organization is a huge part of map making.
Putting everything in one category would take awhile, or even not naming the triggers can be disasterious in later stages. |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Wed Aug 20, 2008 11:50 pm |
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I know and I take your point. I've seen inexperienced WE-ers who stuffed up their own maps because of that kind of organisational problem.
Like I said, as long as you as the creator could sense out of it; I don't see a problem with it. It's not such a big hassle if others don't sense you can explain to them and it's not like you are under obligation to structure the map so that the world can understand it.
Also I think organisation (org) should be separated into internal (int) & external (ext) where former is to do with the actual structuring/management of triggers/custom unit/spells (grouping etc) and latter is the management of maps like having backups those sort of things that doesn't actually involve tweaks in the War3 WE process. You can name it collectively as org altogether but they aren't really so strictly related so... yea |
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