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Daspook
New User

Joined: 08 Nov 2007
Posts: 17
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Posted:
Mon Apr 07, 2008 5:55 am |
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Weyrling
Site Admin

Joined: 11 Nov 2007
Posts: 58
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Posted:
Mon Apr 07, 2008 6:11 am |
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JASS is the scripting language used by WC3. Every trigger you use is a specific part of JASS that Blizzard has prewritten for you. There are several hidden functions that can be used via JASS.
MUI means that a spell can be used infinite times simultaneously without bugging. This is done via JASS, through the use of 'local variables' a variable that only exists within a function. |
_________________ Contra Felicem Vix Dues Vires Habet
"Great minds discuss ideas; Average minds discuss events; Small minds discuss people." |
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Daspook
New User

Joined: 08 Nov 2007
Posts: 17
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Posted:
Mon Apr 07, 2008 6:22 am |
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Wow that is hard... understanding. If I needed help I will come back to this post! Thank you! |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Tue Aug 19, 2008 12:54 pm |
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So... what do they stand for? |
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TheOverWhelming
Site Admin

Joined: 07 Nov 2007
Posts: 130
Location: That creepy guy down the street . .
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Posted:
Tue Aug 19, 2008 10:49 pm |
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I'm not sure, I just understand them as "JASS" and "MUI", but I googled MUI and the most likely one is "Multi User Interface", but Weyr probably knows for sure. |
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Weyrling
Site Admin

Joined: 11 Nov 2007
Posts: 58
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Posted:
Wed Aug 20, 2008 1:25 am |
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MUI means Multiple Unit Instanceable (Basically)
It means that any number of units can cast the spell simultaneously without bugs. |
_________________ Contra Felicem Vix Dues Vires Habet
"Great minds discuss ideas; Average minds discuss events; Small minds discuss people." |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Wed Aug 20, 2008 6:47 am |
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Great thanks, I suppose I could look these technical stuff in wc3sear.ch or hiveworkshop.com but...yea, couldn't be bothered. XD |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Wed Aug 20, 2008 6:51 am |
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Forget about something...
Weyrling: "It means that any number of units can cast the spell simultaneously without bugs."
So to be classified as "MUI", the spells just have to be able to be casted by multiple units without errors right? So what about default war3 spells and do the spells have to involve local variables? |
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TheOverWhelming
Site Admin

Joined: 07 Nov 2007
Posts: 130
Location: That creepy guy down the street . .
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Posted:
Wed Aug 20, 2008 10:47 pm |
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WC3s spells never bug when used by multiple units. They do include local variables such as Triggering Unit, target unit, etc.
WC3Sear doesn't exist anymore. .. |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Wed Aug 20, 2008 11:39 pm |
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I would rather you say it isn't active any more than not existing. Some of the pages in HWS (refer to previous posts) and wc3campaigne links back to war3sear.ch. It's "dead" I know, but some of the pagescan still be accessed for some reason or rather. |
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TheOverWhelming
Site Admin

Joined: 07 Nov 2007
Posts: 130
Location: That creepy guy down the street . .
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Posted:
Thu Aug 21, 2008 3:57 am |
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I consider it dead mainly from the fact it doesn't exist anymore, while TheHive took files from Wc3sear it still doesn't exist. |
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leaderofrouge
New User

Joined: 09 Nov 2007
Posts: 15
Location: Earth
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Posted:
Thu Aug 21, 2008 1:05 pm |
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| TheOverWhelming wrote: |
| I consider it dead mainly from the fact it doesn't exist anymore, while TheHive took files from Wc3sear it still doesn't exist. |
Well this not appropriate at all to be put in discussion here but my final comment is that "dead" = longer active/in use but by no means imply cease of existence like just vanish into thin air or erased from history. The fact that files is still being drawn from wc3sear.ch proves its very existence.
You can't die if you never lived. <_< but let's leave it at that. |
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