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 What Is Jass/Mui? View next topic
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Daspook
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PostPosted: Mon Apr 07, 2008 5:55 am Reply with quoteBack to top

Read Title.
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Weyrling
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PostPosted: Mon Apr 07, 2008 6:11 am Reply with quoteBack to top

JASS is the scripting language used by WC3. Every trigger you use is a specific part of JASS that Blizzard has prewritten for you. There are several hidden functions that can be used via JASS.
MUI means that a spell can be used infinite times simultaneously without bugging. This is done via JASS, through the use of 'local variables' a variable that only exists within a function.

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Daspook
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PostPosted: Mon Apr 07, 2008 6:22 am Reply with quoteBack to top

Wow that is hard... understanding. If I needed help I will come back to this post! Thank you!
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leaderofrouge
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PostPosted: Tue Aug 19, 2008 12:54 pm Reply with quoteBack to top

So... what do they stand for?
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TheOverWhelming
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PostPosted: Tue Aug 19, 2008 10:49 pm Reply with quoteBack to top

I'm not sure, I just understand them as "JASS" and "MUI", but I googled MUI and the most likely one is "Multi User Interface", but Weyr probably knows for sure.

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Weyrling
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PostPosted: Wed Aug 20, 2008 1:25 am Reply with quoteBack to top

MUI means Multiple Unit Instanceable (Basically)
It means that any number of units can cast the spell simultaneously without bugs.

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leaderofrouge
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PostPosted: Wed Aug 20, 2008 6:47 am Reply with quoteBack to top

Great thanks, I suppose I could look these technical stuff in wc3sear.ch or hiveworkshop.com but...yea, couldn't be bothered. XD
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leaderofrouge
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PostPosted: Wed Aug 20, 2008 6:51 am Reply with quoteBack to top

Forget about something...

Weyrling: "It means that any number of units can cast the spell simultaneously without bugs."

So to be classified as "MUI", the spells just have to be able to be casted by multiple units without errors right? So what about default war3 spells and do the spells have to involve local variables?
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TheOverWhelming
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PostPosted: Wed Aug 20, 2008 10:47 pm Reply with quoteBack to top

WC3s spells never bug when used by multiple units. They do include local variables such as Triggering Unit, target unit, etc.

WC3Sear doesn't exist anymore. ..

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leaderofrouge
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PostPosted: Wed Aug 20, 2008 11:39 pm Reply with quoteBack to top

I would rather you say it isn't active any more than not existing. Some of the pages in HWS (refer to previous posts) and wc3campaigne links back to war3sear.ch. It's "dead" I know, but some of the pagescan still be accessed for some reason or rather.
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TheOverWhelming
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PostPosted: Thu Aug 21, 2008 3:57 am Reply with quoteBack to top

I consider it dead mainly from the fact it doesn't exist anymore, while TheHive took files from Wc3sear it still doesn't exist.

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leaderofrouge
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PostPosted: Thu Aug 21, 2008 1:05 pm Reply with quoteBack to top

TheOverWhelming wrote:
I consider it dead mainly from the fact it doesn't exist anymore, while TheHive took files from Wc3sear it still doesn't exist.
Well this not appropriate at all to be put in discussion here but my final comment is that "dead" = longer active/in use but by no means imply cease of existence like just vanish into thin air or erased from history. The fact that files is still being drawn from wc3sear.ch proves its very existence.

You can't die if you never lived. <_< but let's leave it at that.
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